using DominionBase.Enums; using DominionBase.Players; using DominionBase.Properties; using System.Diagnostics.Contracts; namespace DominionBase.Cards.Renaissance { public class Piazza : Project { public Piazza() : base(Source.Renaissance, 5, Traits.ConditionalBenefit) { } public override void TearDown(IGame game) { foreach (var tsp in PurchasedPlayers) tsp.TurnStarted -= Player_TurnStarted; base.TearDown(game); } public override void Bought(IPlayer player) { Contract.Requires(player != null, "player cannot be null"); base.Bought(player); var tsp = PurchasedPlayers.Find(p => p == player); if (tsp != null) tsp.TurnStarted -= Player_TurnStarted; else PurchasedPlayers.Add(player); player.TurnStarted += Player_TurnStarted; } private void Player_TurnStarted(object sender, TurnStartedEventArgs e) { var key = ToString(); if (e.HandledBy.Contains(key)) return; if (!e.Resolvers.ContainsKey(key)) e.Resolvers[key] = new TurnStartedResolver(e.Player, this, $"Resolve {this}", Player_Action, true); } internal void Player_Action(IPlayer player, ref TurnStartedEventArgs e) { var card = player.Draw(DeckLocation.Revealed); if (card.Category.HasFlag(Categories.Action)) { player.Actions++; var previousPlayerMode = player.PutCardIntoPlay(card, Resource.FromCard.Replace("{card}", this.ToString())); player.PlayCard(card.LogicalCard, previousPlayerMode); } else { player.AddCardToDeck(player.RetrieveCardFrom(DeckLocation.Revealed, card), Piles.DeckPosition.Top); } e.HandledBy.Add(ToString()); } } }