using DominionBase.Enums; using DominionBase.Players; using System.Diagnostics.Contracts; namespace DominionBase.Cards.Renaissance { public class Key : Artifact { private IPlayer _turnStartedPlayer; public Key() : base(Source.Renaissance, Traits.PlusCoin) { } public override void TearDown(IGame game) { base.TearDown(game); if (_turnStartedPlayer != null) _turnStartedPlayer.TurnStarted -= Player_TurnStarted; _turnStartedPlayer = null; } public override void TakenBy(IPlayer player) { Contract.Requires(player != null, "player cannot be null"); base.TakenBy(player); if (_turnStartedPlayer != null) _turnStartedPlayer.TurnStarted -= Player_TurnStarted; _turnStartedPlayer = player; _turnStartedPlayer.TurnStarted += Player_TurnStarted; } public override void ReturnedBy(IPlayer player) { Contract.Requires(player != null, "player cannot be null"); base.ReturnedBy(player); player.TurnStarted -= Player_TurnStarted; _turnStartedPlayer = null; } private void Player_TurnStarted(object sender, TurnStartedEventArgs e) { var key = ToString(); if (e.HandledBy.Contains(key)) return; if (!e.Resolvers.ContainsKey(key)) e.Resolvers[key] = new TurnStartedResolver(e.Player, this, $"Resolve {this}", Player_Action, true); } internal void Player_Action(IPlayer player, ref TurnStartedEventArgs e) { player.ReceiveBenefit(this, new CardBenefit { Currency = new Currency(1) }); e.HandledBy.Add(ToString()); } } }