using DominionBase.Enums; using DominionBase.Players; using System.Diagnostics.Contracts; using System.Linq; namespace DominionBase.Cards.Renaissance { public class CropRotation : Project { public CropRotation() : base(Source.Renaissance, 6, Traits.Discard | Traits.PlusCard | Traits.NetCardDraw) { } public override void TearDown(IGame game) { foreach (var tsp in PurchasedPlayers) tsp.TurnStarted -= Player_TurnStarted; base.TearDown(game); } public override void Bought(IPlayer player) { Contract.Requires(player != null, "player cannot be null"); base.Bought(player); var tsp = PurchasedPlayers.Find(p => p == player); if (tsp != null) tsp.TurnStarted -= Player_TurnStarted; else PurchasedPlayers.Add(player); player.TurnStarted += Player_TurnStarted; } private void Player_TurnStarted(object sender, TurnStartedEventArgs e) { var key = ToString(); if (e.HandledBy.Contains(key) || !e.Player.Hand[Categories.Victory].Any()) return; if (!e.Resolvers.ContainsKey(key)) e.Resolvers[key] = new TurnStartedResolver(e.Player, this, $"Resolve {this}", Player_Action, true); } internal void Player_Action(IPlayer player, ref TurnStartedEventArgs e) { var toDiscard = player.Hand[Categories.Victory]; var choice = new Choice("You may discard a Victory card for +2Cards", this, toDiscard, ChoiceOutcome.Discard, player, minimum: 0, maximum: 1); var result = player.MakeChoice(choice); if (result.Cards.Any()) { player.Discard(DeckLocation.Hand, result.Cards); //player.Draw(toDraw, DeckLocation.Hand); player.ReceiveBenefit(this, new CardBenefit { Cards = 2 }); } e.HandledBy.Add(ToString()); } } }