using DominionBase.Enums; using DominionBase.Players; using DominionBase.Properties; using System.Diagnostics.Contracts; using System.Linq; namespace DominionBase.Cards.Renaissance { public class Cathedral : Project { public Cathedral() : base(Source.Renaissance, 3, Traits.DeckReduction | Traits.RemoveCurses | Traits.RemoveFromHand | Traits.Trasher) { } public override void TearDown(IGame game) { foreach (var tsp in PurchasedPlayers) tsp.TurnStarted -= Player_TurnStarted; base.TearDown(game); } public override void Bought(IPlayer player) { Contract.Requires(player != null, "player cannot be null"); base.Bought(player); var tsp = PurchasedPlayers.Find(p => p == player); if (tsp != null) tsp.TurnStarted -= Player_TurnStarted; else PurchasedPlayers.Add(player); player.TurnStarted += Player_TurnStarted; } private void Player_TurnStarted(object sender, TurnStartedEventArgs e) { var key = ToString(); if (e.HandledBy.Contains(key)) return; if (!e.Resolvers.ContainsKey(key)) e.Resolvers[key] = new TurnStartedResolver(e.Player, this, $"Resolve {this}", Player_Action, true); } internal void Player_Action(IPlayer player, ref TurnStartedEventArgs e) { var choice = new Choice(Resource.ChooseACardToTrash, this, player.Hand, ChoiceOutcome.Trash, player); var result = player.MakeChoice(choice); if (result.Cards.Any()) { player.Trash(this, player.RetrieveCardFrom(DeckLocation.Hand, result.Cards[0])); } e.HandledBy.Add(ToString()); } } }