using DominionBase.Piles; using System.Diagnostics.CodeAnalysis; namespace DominionBase.Cards.Nocturne { public class Boons : BoonSupply { public Boons(IGame game) : base(game) { } [SuppressMessage("Reliability", "CA2000:Dispose objects before losing scope", Justification = "These need to be accessible for the rest of the game")] public override void Setup() { AddTo(new TheEarthsGift()); AddTo(new TheFieldsGift()); AddTo(new TheFlamesGift()); AddTo(new TheForestsGift()); AddTo(new TheMoonsGift()); AddTo(new TheMountainsGift()); AddTo(new TheRiversGift()); AddTo(new TheSeasGift()); AddTo(new TheSkysGift()); AddTo(new TheSunsGift()); AddTo(new TheSwampsGift()); AddTo(new TheWindsGift()); Shuffle(); base.Setup(); } } }